Writing and crafting a story were the only skills I felt comfortable with. Whether I have talent in storytelling is questionable.
Talent or not, I have used these last years of writing visual novels to develop my own format for crafting this storytelling style. I have kept my scripts lean, leaving the visual storytelling to my eyes and imagination.
My story goals are:
Like coding, I needed to learn how to use 3d assets to make an image. After many frustrations and failures, I finally assembled a scene. My confidence in using the 3d software and my ability to render images quicker have improved substantially.
There is still more I need to learn and improve at.
My render goal are:
Before starting my first visual novel, I had zero coding knowledge. Thanks to videos and manuals, I can write basic code. Two years later, I can confidently say I am 2% smarter in coding.
My coding goals are
I have done some simple test animations, discovering it kills my productivity. The time needed to render an animation versus a series of single images isn't equal. Especially since I only have one PC to do both.
I made the short-term choice to fake it by using still images and transitions to simulate motion. Doing this keeps my productivity and pace up.
My animation goal is:
I am currently using an old gaming PC to render images. I have put numerous hours into this old PC gaming and rendering. I am hardware bound on the PC, meaning I cannot upgrade it further. It worries me that this old PC's lifespan and its components are near their end.
My hardware goals are:
Like the majority of small business startups, JAA is in the red. I want the business to be profitable and successful. I don't know when it will happen if I can grow a following or if the market is healthy and large enough to support JAA.
For now, I will continue my existing employment while running JAA as a side business.
My financial goals are:
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